Doomsday Incremental (for GMTK Gamejam)

expected playtime: 5-10 minutes

(!!!DOESN'T SAVE!!!)

2 endings: let the doomsday clock run zero, or buy the "flow" upgrade and wait ~50 seconds.

TIP: Spend you chronoparticles WISELY!! Don't be greedy for faster time!


storyline:

for some reason ppl decided they should do a nomai and harvest energy from the sun

but it actually worked and the energy crisis was saved on earth for a while

but then that sorta kinda accelerated the sun's life expectancy so now the sun's going to explode. (nope it doesnt die it explodes for some reason)

but you have the power to stop it???

apparently you have the power to harness "chronoparticles" to rewind time. not sure how you managed to do that, but perhaps you can use these to your advantage.



also I kinda do want to expand on this concept in the future... there's quite a bit I havent done that I wished I could do. Game may be updated bc of that

assets:

sfx stuff:

https://pixabay.com/illustrations/star-space-supernova-explosion-8058150/

https://pixabay.com/sound-effects/film-special-effects-ding-402325/

https://pixabay.com/sound-effects/film-special-effects-arcade-ui-6-229503/

https://pixabay.com/sound-effects/technology-new-notification-040-493469/

explod: https://giphy.com/stickers/explosion-powettv-powet-pKWCBvHevLcMU

cover img: https://pixabay.com/illustrations/star-space-supernova-explosion-8058150/

in-game background: https://unsplash.com/photos/silhouette-of-trees-6dkoR1b4nt0

itch bg: https://unsplash.com/photos/cluster-of-stars-in-the-sky-qVotvbsuM_c

Everything else made by me

Made with Godot 4

Updated 10 days ago
Published 11 days ago
StatusReleased
PlatformsHTML5
AuthorArcherThesu
GenreSimulation, Strategy
TagsCasual, Clicker, Godot, Incremental, Indie, No AI, Short, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse
ContentNo generative AI was used

Comments

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(+1)

this is the best game i have played in the gmtk game jam this year.


ABSOLUTE PEAK!!!!!!!!

Thanks so much!